Flames of War on the USS Hornet

Please join us for a 2 day, 4 round Flames of War event on one of the most famous ships in the US navy: The USS Hornet in Alameda, Ca.

We will play 2 rounds each day to give players time to explore the museum.

It will be Late War 95 points. We will use the latest missions pack and LFTF.

Please send your lists to [email protected] by July 20th.

There will also be an option to stay overnight! See the webpage for prices.

WARDOME Team Yankee – Houston, TX USA

APRIL 21 @ The Atrium Center

https://www.thewardome.com/fow
Address:
21575 US Hwy 59, Suite 205,
New Caney, TX 77357

Team Yankee

95 point Flames of War version 4 LATE WAR tournament. 3 rounds. Swiss pairings. 3 unique formations maximum. Player packet download on site

​Tournament Format: V2 Team Yankee, 95 points per player. Straight Swiss format 3 rounds, 2 hours & 45 minutes per round, Extended Battle Plans. No stance restrictions (you can use the same stance all 3 rounds). There will be a 3 Unique Formation limit per player. Unique means cannot take another formation with the same name.

Player Cap: 30

Players can use the any Late War Flames of War Book. If a newer book releases after
this event is posted it will be legal if it has a release date of no later than February 15th.
Players must bring the books containing the forces they are using.

TOURNAMENT SCHEDULE
Sunday April 20th:
8:00-9:00 Registration
9:00 – 9:30 Check-in Briefing*Players should arrive by 9:00am. Players should make
sure they get a prompt packet and score sheet from their T.O. as well as have their army
looked over.
9:30– 12:15 Round 1, leave your armies out after round 1 for paint judging.
12:15 – 1:15 Lunch. Players should return by 2:15 to start deployment
1:15 – 4:00 Round 2
4:15 – 7:00 Round 3*After players are done with round 3 they can turn in their score
sheets and retire.
7:00 – 7:30 Award Presentations.

RULES AND REGULATIONS
All armies must be fully painted. By fully painted, each model needs to have color
applied and not just look like a newly assembled model and primed. If you have any
questions on if your paint job qualifies please email us and a TO can give you a ruling.
Any miniatures not fully painted will be pulled from the table prior to starting the
tournament. No proxy models are allowed. Any proxy models will be removed.
Rounds will be determined by Swiss system, come ready to play all armies. Best Coast
Pairings will be used for the event. Players should download this app and have it ready
to use. Initial pairings will use player origin and store (state, city, store/club) and alliance
(Axis/Allies). Subsequent rounds will use wins, victory points, strength of schedule. All
efforts will be made to keep player origin in mind during pairing.
We will use the Team Yankee Mission packet where the players and their opponent will
choose their stances, find that selection in the matrix and roll a die. The players will then
play the mission chosen. Players should download or print the most recent packet.
If there is an odd number of players, that player can choose to take a bye, if so that
player gets an 7-2. Experimental missions, with the exception of “It’s A Trap” will be
used.
Players should bring 4 physical copies of their list, one for their reference and one for
each opponent.

Battlefront Asia Pacific Grand Championship

This is a friendly event with emphasis on fun. We welcome and help newer and more casual players.

Event rules: This is a 2-day event with two 3hr games on Saturday and two 3hr games on Sunday.

Entry: $50 for both days of play. Includes general entry to the museum from 24th July – 30th July.

Flames Of War
Period: Flames Of War Late War lists, 100 pts, Version 4 rules.

WWIII: Team Yankee
All forces must be taken from World War III: Team Yankee official lists (WWIII: Nation Name books and Oil War): — 100 points is your limit for lists. List issues will get a request to adjust at the TO’s discretion.

Download the Players Pack for more info…

Event Hosted at The Australian Armour & Artillery Museum

Armageddon 2024 – The WW3 (Team Yankee) UK National Tournament

The Armageddon Club is proud to present the return of  ‘Armageddon – The WW3 (Team Yankee) UK National Tournament.  This is a two-day event where players will compete in 4x rounds against different opponents using Battlefronts World War 3 (Team Yankee) rules and army books.

‘Armageddon 2024 – The WW3 (TY UK National Tournament’ is endorsed and supported by Battlefront Miniatures and all participants will reeive a 2024 Team Yankee Tournament Objective.

Your ticket includes lunch served at the Firestorm café on both days – please let us know as soon as possible after purchasing your ticket if you have any specific dietary requirements.

Army size will be 100pts and all rounds will be fought on 8ft x 4ft boards..

Please be aware that there is both a minimum painting standard of at least two colours (hull & Tracks, Fuselage & Rotors, uniform & skin, etc) and that armies containing non-Battlefront miniatures will not be eligible for the ‘Best Painted Army’ award.

Army lists must be submitted before Monday 12th July.

Further details are contained within the rules pack (available on the Booking Page) and results from this event are eligible for the Welsh and Irish WW3 (TY) rankings system.

If there’s anything you’re unsure of or wish to have further clarification on, please contact us The Armageddon Club and Team Yankee UK on Facebook or by email using the address contained in the rules pack.

Red Dawn Firestorm Campaign/Tournament 2024

Red Dawn Firestorm Campaign/Tournament – Team Yankee

Dates: March 2-3, 2024 @ Level Up Gaming in Pensacola, FL

Tournament Format: V2 Team Yankee, 95 points per player. Straight Swiss format using Best Coast Pairings.

Event will be 5 rounds ran over 2 days (3 rounds Saturday / 2 rounds Sunday), 2.5 hours per round, Extended Battle Plans. No stance restrictions. There will be a 3 Formation limit per player.

No entry fee.

Player Cap: 20

All lists MUST be submitted by end of day February 20th. Players are encouraged to turn their lists in early. Players should receive an email that their list is received and legal, if this is not received within a week from submission, players should resend their list. If a list needs to be edited it must be done by February 25th.

All lists must include the following information if sent to the email address above (if uploaded via BCP yourself please just send an email with the important information if your BCP account doesn’t contain it), players that don’t provide this information won’t be allowed to play:

Player’s full name

Player’s email address

Player’s cell phone number- used for emergency contact

Player’s city and state – used for pairings

Club name and/or local store name- used for parings

Army list being used (For example: T55AM2 Tank Battalion). The formation with the most points in the player’s list will be used for pairings.

Book(s) (For example: TY British), if players are using multiple books all books must be brought.

Players can use the following books: Oil Wars, NATO Forces, TY British, TY American, TY Soviet, TY West German, TY Warsaw Pact, Red Dawn and Nordic Forces. If a newer book releases after this event is posted it will be legal if it has a release date of no later than January 20th. Players must bring the books containing the forces they are using.

TOURNAMENT SCHEDULE

Saturday March 2nd:

08:30 – 9:30 Check-in Briefing

*Players should arrive by 9:00am. Players should make sure they get a prompt packet and score sheet from their T.O. as well as have their army looked over.

*Additional time will be provided between rounds for deployment. Players should be in the building at the beginning of each round prepared to play.

9:30– 12:00 Round 1, leave your armies out after round 1 for paint judging.

12:00 – 1:30 Lunch. Players should return by 1:15 to start deployment (lunch will not be catered or provided but if that is a deal breaker a random MRE will be provided for you with a bottle of water. You do not get to choose so you can get the full effect. (Really, I’ll give you an MRE)

1:30 – 4:00 Round 2

4:00 – 6:30 Round 3

*After players are done with round 3 they can turn in their score sheets and retire.

Sunday September 10th:

8:30 – 9:30 Check-in. Players should arrive by 9:00am

9:30 – 12:00 Round 4

12:00 – 1:30 Lunch. Players should return by 1:15 for pairings.

1:30 – 4:00 Round 5

4:30 – 5:00 Award Presentations.

RULES AND REGULATIONS

All armies should at a minimum be primed. Players should make sure their armies are checked before play starts. No proxy models are allowed, as the player should use the correctly sized vehicles as well as gun and infantry teams. Any proxy models will be removed and will affect gameplay (i.e., a two-model unit that has a proxy removed will have to take last stand checks). 3D printed models are allowed but must be indicated to the TO. Armies with 3D printed models cannot place or win best painted. Players should make sure armies are properly constructed by the time the tournament starts.

Rounds will be determined by Swiss system, with the intent of maintaining a Redfor Vs. Blufor posture in all rounds. Best Coast Pairings will be used for the event. Players should download this app and have it ready to use. Initial pairings will use player origin and store (state, city, store/club) and alliance (Axis/Allies). Subsequent rounds will use wins, victory points, strength of schedule.

We will use the Missions for WWIII: Team Yankee packet where the players and their opponent will choose their stances, find that selection in the matrix and roll a die. The players will then play the mission chosen. There are no stance restrictions. Players should download or print the most recent packet.

If there is an odd number of players, that player can choose to take a bye, if so that player gets an 8-1 A ringer is a player that participates to fill in for an odd number of participants but is not eligible to win any category in the event.

Players must bring 7 physical copies of their list, one for their reference and one for each opponent.

Players should record on the left side of their score sheet the table they play on.

Players are responsible for monitoring the time and the judges will announce time intervals throughout the tournament. A time clock will be provided to track time remaining in the round. A true act of sportsmanship is not starting a new turn if both players will not be able to finish that turn. The game should be called if both players cannot finish their turns and the results should be calculated as a loss as according to the Team Yankee rulebook.

Slow play is to be actively discouraged, repeated offences may result in loss of points or forfeited matches. If you cannot play a game to completion due to size/compliment or familiarity with your army, you might want to revisit your choice. Most players should be able to complete their turns within 10-15 minutes.

When time is called the game must immediately finish their action. New turns cannot be started even if starting a new turn would award an immediate victory or cause a player to make a company morale check. SEE the bullet points above.

Painting Competition: Any players that wish their armies to be considered for the best-painted competition will stage them at the lunch break in the designated area with a nameplate on the display. All models in the army must be from Battlefront Miniatures, armies with proxy or 3D-printed models are disqualified. A display board is not judged but is useful for moving your army.

Unit histories are not necessary.

TOURNAMENT SCORING

Pairing breakdown will be based first on the number of wins, then victory points, then strength of schedule. Strength of schedule is if two or more teams are still tied after wins and victory points, then it will be checked to see if the two teams played each other, the winner of that game will have a higher position

The scoring breakdown at the end of the tournament will be: The number of wins, victory points, strength of schedule.

Awards: Here is a list of the awards that will be presented:

Overall Winners

2nd Place

3rd Place

Best Sportsman

Best Painted

Plus we will have some extra door prizes/giveaways we will announce as we get closer to the event.

Overall, 2nd and 3rd are based upon gameplay (wins, victory points, strength of schedule). This award will be for the team.

Best sport is chosen by the players. At the end of the tournament, players will rate their games. At the end of the tournament, players will give 5 points to their favorite game, 4 to their next, and so forth. Ties in sportsmanship will go to gameplay score (Wins).

Best painted is chosen by competitors with the Level Up Gaming store staff weighing in as tie breaker.

Awards and participation objectives will be provided by Robert Krebs for this event.

BOUNUS POINTS

Fully painted armies (primed and have at least three different colors applied) will receive 3 points toward their overall score.

Thematic Army- This is a Red Dawn Firestorm Campaign as well as tournament. There are no force restrictions or nationality restrictions but if players play one of the following, Soviets, Cubans, Americans, Canadians, British (BATUS), West Germans (GATES) they will receive 3 points toward their overall score.

WWIII Team Yankee: Operation Nordic Lion ’24

Operation Nordic Lion is coming again.

Held at Parola Armour Museum, Finland on the 20.-21.1.2024.

Registration fee: 30€

Points: 65

– Only the paid participation fee is a confirmed registration

– Participation fee and registration deadline: 1.1.2024 23:59 hour (GMT+2)

– List Check-In Date: 6.1.2024 23:59 hour (GMT+2), 2 weeks prior Tournament

– Return list to: antti_arajarvi (at) hotmail.com

– Places available total: 20

-Valid books: All that have been published prior to List Check-In Date.

– Using latest FM101

– Scenarios for each match shall be determined by using the Extended Battle Plan chart provided by Battlefront. Revealing stances is done simultaneously.

– No duplicate formations

– Spearhead units are limited to 5

– Tournament points are primarily calculated from the Victory Points of each mission. Games Won  is used as primary tiebreaker and Destroyed Enemy Units as secondary tiebreaker.

Registration will open soon and the link will be posted to the WWIII:Team Yankee official Facebook group.