Red Dawn Firestorm Campaign/Tournament – Team Yankee
Dates: March 2-3, 2024 @ Level Up Gaming in Pensacola, FL
Tournament Format: V2 Team Yankee, 95 points per player. Straight Swiss format using Best Coast Pairings.
Event will be 5 rounds ran over 2 days (3 rounds Saturday / 2 rounds Sunday), 2.5 hours per round, Extended Battle Plans. No stance restrictions. There will be a 3 Formation limit per player.
No entry fee.
Player Cap: 20
All lists MUST be submitted by end of day February 20th. Players are encouraged to turn their lists in early. Players should receive an email that their list is received and legal, if this is not received within a week from submission, players should resend their list. If a list needs to be edited it must be done by February 25th.
All lists must include the following information if sent to the email address above (if uploaded via BCP yourself please just send an email with the important information if your BCP account doesn’t contain it), players that don’t provide this information won’t be allowed to play:
Player’s full name
Player’s email address
Player’s cell phone number- used for emergency contact
Player’s city and state – used for pairings
Club name and/or local store name- used for parings
Army list being used (For example: T55AM2 Tank Battalion). The formation with the most points in the player’s list will be used for pairings.
Book(s) (For example: TY British), if players are using multiple books all books must be brought.
Players can use the following books: Oil Wars, NATO Forces, TY British, TY American, TY Soviet, TY West German, TY Warsaw Pact, Red Dawn and Nordic Forces. If a newer book releases after this event is posted it will be legal if it has a release date of no later than January 20th. Players must bring the books containing the forces they are using.
Saturday March 2nd:
08:30 – 9:30 Check-in Briefing
*Players should arrive by 9:00am. Players should make sure they get a prompt packet and score sheet from their T.O. as well as have their army looked over.
*Additional time will be provided between rounds for deployment. Players should be in the building at the beginning of each round prepared to play.
9:30– 12:00 Round 1, leave your armies out after round 1 for paint judging.
12:00 – 1:30 Lunch. Players should return by 1:15 to start deployment (lunch will not be catered or provided but if that is a deal breaker a random MRE will be provided for you with a bottle of water. You do not get to choose so you can get the full effect. (Really, I’ll give you an MRE)
1:30 – 4:00 Round 2
4:00 – 6:30 Round 3
*After players are done with round 3 they can turn in their score sheets and retire.
Sunday September 10th:
8:30 – 9:30 Check-in. Players should arrive by 9:00am
9:30 – 12:00 Round 4
12:00 – 1:30 Lunch. Players should return by 1:15 for pairings.
1:30 – 4:00 Round 5
4:30 – 5:00 Award Presentations.
RULES AND REGULATIONS
All armies should at a minimum be primed. Players should make sure their armies are checked before play starts. No proxy models are allowed, as the player should use the correctly sized vehicles as well as gun and infantry teams. Any proxy models will be removed and will affect gameplay (i.e., a two-model unit that has a proxy removed will have to take last stand checks). 3D printed models are allowed but must be indicated to the TO. Armies with 3D printed models cannot place or win best painted. Players should make sure armies are properly constructed by the time the tournament starts.
Rounds will be determined by Swiss system, with the intent of maintaining a Redfor Vs. Blufor posture in all rounds. Best Coast Pairings will be used for the event. Players should download this app and have it ready to use. Initial pairings will use player origin and store (state, city, store/club) and alliance (Axis/Allies). Subsequent rounds will use wins, victory points, strength of schedule.
We will use the Missions for WWIII: Team Yankee packet where the players and their opponent will choose their stances, find that selection in the matrix and roll a die. The players will then play the mission chosen. There are no stance restrictions. Players should download or print the most recent packet.
If there is an odd number of players, that player can choose to take a bye, if so that player gets an 8-1 A ringer is a player that participates to fill in for an odd number of participants but is not eligible to win any category in the event.
Players must bring 7 physical copies of their list, one for their reference and one for each opponent.
Players should record on the left side of their score sheet the table they play on.
Players are responsible for monitoring the time and the judges will announce time intervals throughout the tournament. A time clock will be provided to track time remaining in the round. A true act of sportsmanship is not starting a new turn if both players will not be able to finish that turn. The game should be called if both players cannot finish their turns and the results should be calculated as a loss as according to the Team Yankee rulebook.
Slow play is to be actively discouraged, repeated offences may result in loss of points or forfeited matches. If you cannot play a game to completion due to size/compliment or familiarity with your army, you might want to revisit your choice. Most players should be able to complete their turns within 10-15 minutes.
When time is called the game must immediately finish their action. New turns cannot be started even if starting a new turn would award an immediate victory or cause a player to make a company morale check. SEE the bullet points above.
Painting Competition: Any players that wish their armies to be considered for the best-painted competition will stage them at the lunch break in the designated area with a nameplate on the display. All models in the army must be from Battlefront Miniatures, armies with proxy or 3D-printed models are disqualified. A display board is not judged but is useful for moving your army.
Unit histories are not necessary.
Pairing breakdown will be based first on the number of wins, then victory points, then strength of schedule. Strength of schedule is if two or more teams are still tied after wins and victory points, then it will be checked to see if the two teams played each other, the winner of that game will have a higher position
The scoring breakdown at the end of the tournament will be: The number of wins, victory points, strength of schedule.
Awards: Here is a list of the awards that will be presented:
Plus we will have some extra door prizes/giveaways we will announce as we get closer to the event.
Overall, 2nd and 3rd are based upon gameplay (wins, victory points, strength of schedule). This award will be for the team.
Best sport is chosen by the players. At the end of the tournament, players will rate their games. At the end of the tournament, players will give 5 points to their favorite game, 4 to their next, and so forth. Ties in sportsmanship will go to gameplay score (Wins).
Best painted is chosen by competitors with the Level Up Gaming store staff weighing in as tie breaker.
Awards and participation objectives will be provided by Robert Krebs for this event.
Fully painted armies (primed and have at least three different colors applied) will receive 3 points toward their overall score.
Thematic Army- This is a Red Dawn Firestorm Campaign as well as tournament. There are no force restrictions or nationality restrictions but if players play one of the following, Soviets, Cubans, Americans, Canadians, British (BATUS), West Germans (GATES) they will receive 3 points toward their overall score.