- This event has passed.
Dragons Lair Alamo Ranch Quaterly Team Yankee Tournament
September 14
$25.00Sept 14 @ 10:30AM for Registration
Max players 16
3 Rounds 2:30 hours per round
100 points Dynamic
Extended battleplans, no stance requirement
$25.00 Entry Fee
Bring 3 copies of your Force Build.
Lists are due 9/12/2024!!!
You can email [email protected] for us to make the list for you. Please ensure to include your name and TEAM YANKEE SEPTEMBER TOURNAMENT in the subject line.
RULES AND REGULATIONS
All armies must be fully painted. Any miniatures not fully painted will be pulled from the table prior to starting the tournament. Fully painted is defined as the model is painted in a non-black/gray/white primer color, and a base coat has been applied to all visible parts of the model (vehicle hull, uniform, exposed skin, tracks and wheels, etc.) Models that are normally based (i.e. infantry and gun teams) must be based with grit/flock or other material. Players should make sure their armies are checked before play starts. No proxy models are allowed (proxy is defined as a model standing in for another model i.e. a Leopard I standing in for a Leopard II). Any proxy models will be removed and will affect gameplay (i.e., a two-model unit that has a proxy removed will have to take last stand checks). 3D printed models are NOT allowed. However, 3D printed accessories (i.e. stowage, antennas, camo netting) are acceptable but must be indicated to the TO.
Rounds will be determined by the swiss system, come ready to play all armies. Best Coast Pairings will be used for the event. Initial pairings will use player origin and store (state, city, store/club) and alliance (NATO/Warsaw Pact). Subsequent round pairings will be determined by wins, victory points, strength of schedule. If there is an odd number of players, that player can choose to take a bye, if so that player gets an 8-1. A ringer is a player that participates to fill in for an odd number of participants but is not eligible to win overall, second, or third place. Players should record on the left side of their score sheet the table they play on. Ideally no player will play on the same table twice. No player will play the same opponent twice. We will use the Missions for WWIII: Team Yankee packet where the players and their opponent will choose their stances, find that selection in the matrix and roll a die. The players will then play the mission chosen.
Players are responsible for monitoring the time and the judges will announce time intervals throughout the tournament. A time clock will be provided to track time remaining in the round. A true act of sportsmanship is not starting a new turn if both players will not be able to finish that turn. The game should be called if both players cannot finish their turns and the results should be calculated as a loss as according to the WW3: Team Yankee rulebook.
Slow play is to be actively discouraged, repeated offenses may result in loss of points or forfeited matches. If you cannot play a game to completion due to size/compliment or familiarity with your army, you might want to revisit your choice. Most players should be able to complete their turns within 10-15 minutes. When time is called the game must immediately finish the action with the unit they are on. New turns cannot be started even if starting a new turn would award an immediate victory or cause a player to make a company morale check. If players do not comply, the game will be scored a 1-1 regardless of the actual game score.
Painting Competition: Any players in the tournament that wish their armies to be considered for the best-painted award will stage them on Sunday morning in the designated area with a nameplate on the display. All models in the army must be from Battlefront Miniatures, armies with proxy or 3D-printed models are disqualified. A display board is not judged but is useful for moving your army. Paint judging will be done by fellow tournament players.
TOURNAMENT SCORING
Pairing breakdown will be based first on the number of wins, then victory points, then strength of schedule. Strength of schedule is if two or more players are still tied after wins and victory points, then it will be checked to see if the two players played each other, the winner of that game will have a higher position. The scoring breakdown at the end of the tournament will be: The number of wins, victory points, strength of schedule.
Awards: Here is a list of the awards that will be presented, each award winner will receive credit they can use at the host store (Dragons Lair Alamo Ranch).
Overall Winner
2nd Place
3rd Place
Best Sportsman
Best Painted
Overall, 2nd and 3rd are based upon gameplay (wins, victory points, strength of schedule).
The above may change, please keep an eye out.